Berlin-based systems theorist, artist and play designer.
My interests include systems theory, play, games, art and cybernetics. I create Playful AI and Imperfect VR. I received a Master-level degree at the University of Erlangen-Nuremberg (Diplom-Informatiker) and a practice-based Ph.D. from the School of Art, Design and Architecture at the University of Plymouth as a Marie Curie Fellow.
I have been a associate lecturer at Leuphana University Lüneburg, lecturer and Award Leader in Game Arts and Design at the University of Plymouth and a lecturer at Nanjing University of the Arts. I hold a Fellowhip of the Higher Education Academy (FHEA).
Besides that I have a couple of years digital agency experience and have worked and played in a wide range of environments, from large clients to fringe theatre. I catsit occasionally 😻.
I am actively engaged in academic / artistic research in cybernetics, radical constructivism and systems theory.
AI / Robots
My work with AI focuses on communi-cation between humans and machines, a fascinating and important topic.
Coding is an exciting mix of technology and art. I believe that everyone can (not: should) learn to code.
I like to play with the powerful paradoxa, contradictions, strange loops inherent in social systems.
My projects start from the premise that games, theatre and events are media and environments for play.
Communication is at the ❤️ of what I do: write, teach, talk, organze, workshop, discuss.
One Essay A Month
Beginning in August 2021, I am planning to publish one essay each month, for 6 months initially. Some of the material is brand new, some of it has been sitting on my desk or has been published before, waiting to be re-edited and released. These essays feature topics I am concerned with, such as AI, VR, art, systems or communication, discussed from a personal perspective. They will be available on my Medium page and later here. Contact me for additional publishing/syndication arrangements.
Imperfect VR and the Miserable Idea of Virtual Reality
An essay on Virtual Reality, Imperfection and on Slavoj Žižek's take of VR as a "miserable Idea".
A version in German will be available in print.
Published August 24, 2021.
Another essay on Virtual / Mixed Reality, with a focus on perception. An initial version appeared in A MAZE. Magazine No.4 - Edition: Animals in 2016.
Planned: An essay on NFTs, stereotyped thinking and the art system. A bit of metaverse thrown in.
An essay on theatre, artificial intelligence and power, just in time for a co-curated symposium on AI and theatre at the Schauspielhaus Düsseldorf.
Planned: An essay on economics and (clear) communication.
Designing Playful Systems
My PhD thesis (2020), ostensibly describing systems theory, practice and play. Covertly about deconstructing truth and replacing definitions with distinctions.
The Communication Problem
...in which I argue that AI should be concerned with communication instead of information. Note that philosophers don't use SSL.
Games, AI, and Systems
An attempt (2020) at a critique of bad speculation, especially the Californian Ideology style AGI / singularity bubble, through better speculation.
Do Machines Produce Art? No. (A Systems-Theoretic Answer.)
Jab, cross, hook. Abstract for a talk (2019) delivered at Art Machines: International Symposium on Computational Media Art in Hong Kong.
(How) Does Play Matter? A Transdisciplinary Approach to Play and its Relation to Neurobiology, Creativity and Deception.
A transdisciplinary look at play (2016).
Playful Locative Ensembles in the Urban Soundscape
Collaboration with Sebastian Quack (Invisible Playground). We discuss three locative sound projects by Circumstance, Sebastian and me (2016).